﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using RolePlaying;
using Xna.Base;
using Microsoft.Xna.Framework;

namespace DC2010
{
    public partial class Hud
    {
        private void DrawWalkingPad()
        {
            SpriteBatch spriteBatch = screenManager.SpriteBatch;
            //spriteBatch.Draw(TM.GetTex(Tools.MovePadTexture), RM.Get("WalkingPad").GetVector(), Color.White);

        }
    }
}
